![]() ![]() (Special mention goes to Piotr Michael as Ambassador Spock, whose Leonard Nimoy impression spices up one of the game’s few cameos from existing “Trek” characters. ![]() These elements are compelling and appropriately tense, and the script and voice acting are top-notch. It’s a great simulator of the soft skills and quick thinking required for Starfleet command. Moreover, the dialogue tree isn’t as clear cut as something like “Mass Effect,” and your decisions are on a timer: You’ve got to think fast about what you say, and it’s not always clear how your statements will come across. It’s this relationship management that feels paramount (no pun intended, considering “Trek”’s parent company) to “Resurgence”’s gameplay: the pause menu even gives you a rundown of how each character feels about you depending on how you’ve treated them thus far. As Rydek, the weight of command lies heavily on you: Will you force a crewmember to risk their life to save several others? Which of your second officers will you lean on for support during a difficult test? Do you safeguard the reputation of your captain or make an unpopular decision that may protect the crew from danger? As either Rydek or Diaz, you’ll talk to crewmembers and alien guests alike to mediate conflicts, come to decisions, or exert your will on your subordinates. In classic Telltale fashion, the game itself plays out largely like an interactive movie, with a heavy emphasis on dialogue and relationship-building. Together, they and the Resolute crew embark on a dangerous diplomatic mission that wouldn’t be out of place in an old episode of “The Next Generation.” There are two warring factions with centuries of animosity between them, and it’s your job to mediate the dispute before it explodes into all-out war. In the trenches, we also follow Petty Officer Carter Diaz (Josh Keaton), a happy-go-lucky enlisted engineer more focused on a potential romance with a fellow crewman than the big decisions of the brass. There’s Commander Jara Rydek (Krizia Bajos), the new first officer of the Resolute the ship’s previous officer, along with several other crew members, was recently killed in an accident, and the captain (her former Academy mentor) is counting on her to help him weather the new scrutiny to his command. Like the A/B-plot structure of many a classic “Trek” adventure before it, “Resurgence” flits between the perspectives of two different crewmembers. But that’s the point: You and the Resolute crew are regular, everyday joes, doing the grunt work of Starfleet while Picard and co. ![]() It’s not the Federation flagship, nor is it particularly beautiful to look at (diehards will recognize the design as a “kitbash,” where modelmakers would glue together bits of existing models for random ships in the background of ‘90s Trek). ![]() If you’re familiar with the choose-your-own-adventure flavor of Telltale Games, you’ll feel right at home in the narrative-focused gameplay of “Resurgence.” (Dramatic Labs is made up of 20+ former Telltale artists and producers.) Set just a few years after “ Star Trek: Nemesis,” the last TNG movie, the game eschews the relative familiarity of the Enterprise for a smaller ship, the Centaur-class science vessel Resolute. In so doing, it proves a welcome addition to the broader universe-even if its narrative choices are more compelling than their actual gameplay. But “Star Trek: Resurgence,” just released from developer Dramatic Labs and publisher Bruner House, hews more closely to the spirit of classic “Trek,” more focused on exploring strange new worlds and new civilizations than blasting them to smithereens with a photon torpedo. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |