![]() ![]() Zombies especially with it being the first of the franchise.Ĭherry Bombs: A plant which costs a relatively high amount of Sun which detonates in an area after several seconds dealing massive damage to enemies. ![]() It is difficult to argue with the success of Plants vs. This system is well designed as it allows the player to make specific choices in what plants need the upgrades most without making too many redundant. After level 3-4 you find the key to the exuberant character, Crazy Dave's car which allows you to purchase these upgrades which inlude New Plant Types, Seed Extensions (so you can use more plant types in one game), Specific Plant Upgrades and more. The player must decide if it is safe for them to plant these fragile units to gain a powerful resource over time or if they should strengthen their defences as best as they can before inevitable chaos.Įventually an upgrade system is introduced using a new currency based resource which is gained by completing levels. ![]() The Sunflowers are an essential part of the game as they give the player Sun (the resource required to plant) after a certain amount of time. Sunflowers being the prime example of this. Additionally, the way the game displays the progress of waves is very intuitive and uninstrusive whilst still giving good information on the player's progress.Įach plant type feels different and makes a large impact giving meaningful choice. Especially when different area types such as the Pool become available with more new plant types, specifically the Lily Pad which allows you to plant on water. The early levels act more as tutorials for different plant types, which is perfectly sensible, however, they quickly begin to feel like a drag as they halt you from getting into the main game, something which could have simply been added to a tutorial section for those who would prefer to get into the game slowly (something which the sequel remedies).ĭifferent zombie types are introduced to the player but their introduction is far less forced and better implemented for example, when the Wall-Nut (a wall to stop enemies) is introduced, quickly the vaulter zombie appears which can leap over them, instantly telling the player the disadvantage of a Wall-Nut. It is an incredibly slow game for new players. The game's biggest flaw is in its earliest stages. Each plant counters different types of zombies or gives the player different benefits meaning they must carefully decide what to plant next or they could quickly fail. Zombies made such a large impression, the balance of mechanics is well designed (in addition to its charm). ![]()
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